The game ends as the four decide to forget about their current problems for the time being and practice for band. The other friends join them afterwards, and Mae tells them that although they will all be forced to grow and adapt to life as it goes on for better and for worse, they can enjoy their time together now.
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The others manage to save her and the elevator falls, causing a cave in and presumably trapping the cultist down there.ĭepending on who the player interacted with the most throughout the course of the game, Mae will interact with either Bea or Gregg and talk about the events of last night, and what happened during their time in Possum Spring. The group leave and ride up the mine's elevator but a member of the group attacked by Gregg attempts to assault Mae. The cult's leader allows the group to leave but threaten them never to reveal what they had seen.
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The cultists hope that the Black Goat will revitalize the economy of Possum Springs. They targeted those whom they deem useless to society and whom they say "will not be missed" into the mines to sacrifice them to a god-like entity called the Black Goat. This includes Casey Hartley, who was a friend of Mae. The cult turns out to be behind the kidnappings of several residents. The group enter the old coal mine and meet the mysterious group, who are revealed to be a cult. A cloaked figure confronts Mae but Gregg, Bea and Angus eventually find her. While being wounded, Mae proceeds to venture out into the woods by herself, attempting to find the cloaked figures who chased her and her friends. She felt a deep sorrow for everything around her and lamented to Gregg that nothing was there for her and that everything was just "stuff in the universe." She states that she saw objects and people as just mere shapes and lines. After being discovered, the cloaked figures chase the four friends and Mae ends up falling and lapses into a coma.Īfter waking up from the coma, she visits her friends and reveals that she had a depersonalization disorder to Gregg. After searching through the forest, the four stumble across a group of cloaked figures in the woods. The four friends begin working together to figure out what is going on, with Mae's mental health slowly deteriorating as she experiences more of these dreams. At the town's Harfest or Halloween Festival, Mae witnesses a teenager being kidnapped by a mysterious figure.
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When she sleeps, she starts having strange and vivid dreams. Mae spends multiple days exploring Possum Springs and hanging out with her friends. This also includes Angus Delaney, a quiet bear. Her friends include Bea Santello a somber crocodile and Gregg Lee, childhood friend and energetic fox. However, things have changed and her friends are different now since she went to college. She seeks to resume her former life and reconnect with childhood friends. Mae Borowski drops out of college and returns home to the former mining town of Possum Springs. This article contains major plot details about the game. That person might not know you as well by the end of the game, but this person you hung out with, you're going to get to see their storyline." On the other hand, Benson stated, "it's more like 'do you hang out with this person?' Okay, cool. Players make decisions that will affect how the story plays out. Scott Benson described the key actions for the player as "explore, converse, see and touch", while Alex Holowka described their approach of the game as "narrative-focused" rather than "gameplay-first". Players use simple platformer mechanics which allow for the exploration of Possum Springs. But as a whole, it's just the right side of self deprecating and much, much better than the hugely over-rated Scream.You control a young woman named Mae Borowski in game and explore your childhood town of Possum Springs. I suspect that the film would have benefited from a more hands on approach by Joss Whedon's keener sense of the post modern and lighter comic touch, Goddard's punch line in particular felt weak compared to the very amusing build up.
#YOUTUBE NIGHT IN THE WOODS OST HOME AGAIN EXTENDED CRACK#
The scenes below ground are by far the best with Bradley Whitford commenting on the proceedings like a kind of parody of Mystery Theatre 3000 as they crack wise while admiring their handiwork. The big difference is in the way that the perpetrators are not the rent-a-zombies, but a kind of "Evil Incorporated" who are just a bunch of white collar, clock-punching schmos. The Cabin In The Woods is very much in Joss Whedon's familiar territory of ironic pastiche, featuring the usual gang of jocks, hotties and the gratuitous wise-cracking nerd going into the woods that hillbillies forgot to get murdered in various stereotypical ways.
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FIve college kids go to a remote cabin to party but find themselves the rats in a maze constructed by a mysterious group intent on their gruesome demises.